Oct 08, 2007, 03:13 AM // 03:13 | #1 |
Pre-Searing Cadet
Join Date: Oct 2007
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Just started out
I just recently started playing Guild Wars: Prophecies. I'm wondering what is a good secondary profession for my warrior? I plan to solo a lot, and get through the game w/o much trouble.
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Oct 08, 2007, 03:25 AM // 03:25 | #2 |
Desert Nomad
Join Date: Nov 2006
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You can go warrior/mesmer to stance against elements, warrior/monk for a hard rez spell, warrior/elementalist for extra damage with a conjure element build, warrior/necromancer for condition transfer to your enemy, warrior/ranger for a pet and some more condition removal. What I'm trying to say is that all combos work good if well thought out.
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Oct 08, 2007, 03:36 AM // 03:36 | #3 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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If you're going to solo in Prophesies, I suggest a secondary that can help you increase your damage output, like Elementalists with Conjure Lightning/Flame/Frost and an elemental weapon.
The henchmen are quite dire at damage output. wetsparks has great suggestions. You're likely to need to group up in the last 1/3 of the game though. |
Oct 08, 2007, 03:41 AM // 03:41 | #4 |
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Warrior synergises well with several other secondary professions.
The Ranger secondary can be useful, as it can provide the option to charm a pet for extra frontline muscle. Another common use for the Ranger secondary is the Ranger skill Apply Poison, which can add an extra poison effect to your weapon. The Monk secondary is very common. With this secondary, you can carry a reusable resurrection skill; very useful if you intend to play with henchmen as you can revive the whole party if you're the last one standing. The Elementalist secondary can be useful. With melee range knockdowns from skills like Shock, you can damage and disrupt targets. Another common use of this secondary is for the Conjure Flame/Frost/Lightning skills, which let your weapon do more damage if you're using the appropriate weapon damage type. The Necromancer secondary has its uses. Skills such as Plague Touch let you transfer negative conditions from yourself to your enemies. The Mesmer secondary is probably the least often seen secondary for a Warrior, though it does have a few uses. Skills such as Mantra of Flame/Frost/Lightning/Earth can give you some additional protection from incoming damage as well as help feed you a little more energy. Each profession has something different to offer, and all of them can be made to work. Your best bet as a beginner is probably to take Monk as your secondary, if only for the hard rez. Just remember that a secondary profession is supposed to help support your primary profession, and not really meant to take over completely. Also, if you decide you don't like your secondary profession you can change it once you get far enough into the game. |
Oct 08, 2007, 03:59 AM // 03:59 | #5 |
Pre-Searing Cadet
Join Date: Oct 2007
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How do you change your profession?
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Oct 08, 2007, 04:07 AM // 04:07 | #6 |
Frost Gate Guardian
Join Date: Apr 2006
Location: NYC,NY
Guild: Gods Special Forces (GSF)
Profession: R/E
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I play W/M 80% of the time, as a tank I like the self heal aspect of a monk secondary.
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Oct 08, 2007, 04:50 AM // 04:50 | #7 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Oct 08, 2007, 05:20 AM // 05:20 | #8 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Short version: After you ascend and get to next mission you can go back to the desert outposts and change professions. There are NPC's that give you quests to change professions. Complete the quests and return for your reward and that secondary is now available to you. Once you have "earned" the new secondary, you can change back and forth between any of the secondary professions you earn using the "K" command. |
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Oct 08, 2007, 01:04 PM // 13:04 | #9 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I played through prophicies as both a War/Ranger and a War/monk. Both work very well but all combo's will do well if you learn how to use them.
You will likely find that in many maps your just using war skills with maybe 1 other skill from your secodary. You will be able to change your profession once you ascend after that I would recomend you change to all available and test what works for you. When you change you auto unlock a few skills for your new profession and you can always change back without losing any skills or charmed pets. Personally, despite all the coments made about wammo's over the years, they are very versitile and can help the entire party + deal great damage vs undead. |
Oct 08, 2007, 01:38 PM // 13:38 | #10 |
Academy Page
Join Date: Sep 2007
Location: The Netherlands
Profession: E/Me
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Hmm currently I am playing a R/N which is very much fun. I am only level 11 so I know I don't yet know the full possibilities of each class. I would also like to start a warrior soon, however I don't know yet which secondary class is most fun. I don't really care about which class is easy-PWN or something.
Currently I am deciding between Warrior/Necromancer (which I imagine as being an evil dracula-like warrior doing damage and stealing HP with his neco skills) or maybe a Warrior/Ranger (go the for the eyes Boo, GO FOR THE EYES!") but people also make W/E and W/M sound interesting. I just can't choose! |
Oct 08, 2007, 03:30 PM // 15:30 | #11 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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When you get to the warrior/* decision a lot of i comes down to your energy pool as a warrior it's pretty low. Usefull low cost skills that back up your warrior skills would probably be the way to go. Signets can be useful for the warrior class. I tried warrior ranger initially that worked quite well but couldnt keep the pet alive later on so changed to, Warrior/Monk a little predictable perhaps. Yesterday I decided to try another type of fighter, I am trying Paragon/warrior. Armor is pretty good, energy a lot better and both use adrenaline based skills. Both have shields too. Worth thinking about if you have nightfall. |
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Oct 08, 2007, 04:26 PM // 16:26 | #12 |
Academy Page
Join Date: Sep 2007
Location: The Netherlands
Profession: E/Me
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Like the idea, though myself I'm not really a fan of spear-throwing paladins... Dervish could be neat, but alas I haven't got Nightfall
So, low cost backup skills for my warrior, eh? What do you suggest? I guess Elementalist spells cost tons of energy... necro might, too. Mesmer perhaps? Though I don't really hear anything about mesmer secondary. And necro just seems really cool, ranger as well though I wouldn't fight with a bow, ever, so maybe that's kind of wrong choice then. Mesmer IS sometimes said to be very useful, though I hardly know the class and I don't really know what to expect about it :S While I do know that necromancer will allow me to eat peoples bodies, raise cool looking minions, and suck the life outta people. Last edited by MisterDutch; Oct 08, 2007 at 05:50 PM // 17:50.. |
Oct 08, 2007, 06:24 PM // 18:24 | #13 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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GW is designed to be played with other people. A Warrior is not well suited, IMHO, to solo through Prophecies. You don't get the necessary skills to begin that type of play til much later in the game. |
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Oct 08, 2007, 06:41 PM // 18:41 | #14 |
Forge Runner
Join Date: Jun 2006
Location: US
Guild: Old Married Gamers {OMG}
Profession: W/
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depends on if he meant solo as in only him...or solo meaning....him and hench....
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Oct 08, 2007, 07:22 PM // 19:22 | #15 | |
Always Outnumbered
Join Date: Jul 2006
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Oct 08, 2007, 08:24 PM // 20:24 | #16 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Quote:
Never tried warrior rit or assassin but warrior elemental is a good one, its popular to use earth for its armor boost. Another use of elemental is the elemental damage spells that boost your weapon, so if you have a fire sword there is a long lasting spell that boosts the damage. Similar spells for air and water. if you did have nightfall then I would say read on for paragons You wouldnt have to use the spear throwing as you could always use axe sword or hammer. You wouldnt get the warrior prime skill strength which might be a problem with some skills but you would still get tactics which covers many shouts and stances. Of course many of the paragon abilities help allies and give benefits depending on allies affected. Paragon also gets a resurection signet with unlimited uses which is a nice bonus Energy you are better off and some paragon skills give energy or have energy management. warrior base is 20 plus recovery of 2 Paragon base is 30 plus 2 Armor the warrior wins here although both have base 80 the warrior can get a plus 20 vs physical and mine has the set with another plus 20 vs elemental you will find lots of more information here http://gw.gamewikis.org/wiki/Main_Page I am just experimenting at the moment but its looking good. Last edited by gremlin; Oct 08, 2007 at 08:36 PM // 20:36.. |
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Oct 09, 2007, 12:37 AM // 00:37 | #17 | |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Ignore this, many monk skills are usefull on a War. Just keep in mind your limited energy and attribute points. Smiting skills on a war work great in undead areas. Condition/hex removal can help out your monks leaving them free to heal the softer targets. Protect skills are less usefull. If your solo then Rebirth will be a life saver since your likely to pull back and sacrifice your hench/heros rather than yourself. IN the end its all about what you find fun to play and what works best in the map/mission you are in at that time. |
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Oct 09, 2007, 02:03 AM // 02:03 | #18 | |
Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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The best use of such a profession combination is to use condition and hex removal from the Monk side. Anything else isn't a good idea. |
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Oct 09, 2007, 03:38 AM // 03:38 | #19 |
Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Warriors start really strong in Prophesies, because with an Ascalon City set of armour with full Knight's Insignia, you will nearly never get hurt until you get to Yak's Bend.
So Alesia just has to pay attention to healing your other henchies. I always felt that the henchmen monks are competent to keeping your party alive throughout the game, except maybe the last few missions. So like I said before, you can afford to concentrate on your damage output. I personally feel that Prophesies has better Axe skills than Sword skills. |
Oct 09, 2007, 03:53 AM // 03:53 | #20 |
Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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The necro skills that are truly powerful in combination with each other are dependent on a lot of energy that you get from Soul Reaping. Soul Reaping is a "primary only" attribute that you will never have access too as a primary Ranger. Your best bet is to find ways to maximize your energy levels with Runes and insignias, and you may wish to have a set of necro weapons as a second set with energy bonuses to give you a boost.
You will never lead armies of minions that can match what a primary necro can do, but boosting your energy level will help quite a bit. |
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